Build 48.15
Released 05/16/2024
- (FIX) REG: Mines now properly spawn under bridges and roofs for players entering the arena.
- (UPDATE) REG: Heat explosion force is now less delayed and its delay increases with increasing distance.
- (UPDATE) REG: MOAR TREES!!1 (Maul & FoG)
Build 48.13
Released 05/15/2024
- (UPDATE) ARENA: ProjectX updated.
- (UPDATE) PHX: ProjectX now in the rotation (replaces SV).
Build 48.8
Released 05/13/2024
- (FIX) REG: Doppler no longer shows target boxes around cloaked opponents.
- (UPDATE) REG: Mine drop rate doubled. Prox trigger distance nudged further.
- (UPDATE) ALL: (Experimental) Lite now has full 360 turret movement.
Build 48.6
Released 05/13/2024
- (FIX) REG: Flags fixed. Other small fixes as well. Practice arena should be fixed as well. Players should now display as @afk if AFK in lobbies.
- (FIX) ALL: Lites will no see through the ground if the camera is offset forward.
- (UPDATE) REG: Jackal can aim down another 3 degrees, allowing it to fully look over 3x1 ramps.
Build 48.5
Released 05/12/2024
- (FIX) LASERS and a few other things patched. (Practice arena still a little bugged PVP, this will be patched next update)
Build 48.3
Released 05/11/2024
- (FIX) ALL: A bunch of fixes. Tank displays, bounties, missile wars verbage, etc. Still more to go, but things should be in a better overall state than earlier today.
- (UPDATE) IMPULSE: Ramps are less lethal than before.
- (UPDATE/FIX) IMPULSE: Bunny hop is no more. What was causing it... also caused some other odd things that are better off not being there! This should result in more consistent gameplay.
Build 48.2
Released 05/10/2024
- (UPDATE) ALL: First part of a netcode update. Reduces bandwidth used by a third, and keeps clients better in sync with the server.
- (UPDATE) ALL: Players will now be removed from arenas after being AFK for 5 minutes.
- (UPDATE) UI: AFK players should now appear as @afk in the lobbies.
- (UPDATE) UI: Slider in options lets you control tank camera offset. You may prefer the feel/movement with a slightly more offset camera. Note that it cannot go much further than the max setting without it beginning to clip walls.
- (UPDATE) REG: Tank type no longer shows up under enemy info when enemy is in base con. This will enable users to switch to new tanks without enemies knowing of which.
- (UPDATE) IMPULSE: Big Kahuna reworked. Baby Kahuna replaces the Beginner arena.
- (UPDATE) PHX: Baby Kahuna replaces Big Kahuna for faster action.
Build 48.0
Released 05/04/2024
- (UPDATE) REG: Shells added: AP and HEAT to start (no weapons stat tracking yet). FRAG will come with Mammoths next week.
- (UPDATE) ALL: Tank (on tank) collisions updated (needs testing tho!). They should feel less springy. You can also get up onto other tanks now. The tank collision sound has also returned.
- (UPDATE) IMPULSE: Kill throttle now possible after activating turbo. This only works in impulse wars.
- (UPDATE) IMPULSE: A few extra cons placed on the cats in Angles.
- (UPDATE) UI: In-game outside of con screens, the mouse cursor will now automatically hide after not moving for 2 seconds.
- (FIX) REG: Correct color shows for active caps when entering arena.
- (FIX) BUG: Certain modules and missiles would fire off after typing (i.e. if you had a turbo and typed test, it would fire off the turbo sometimes).
Build 47.7
Released 05/02/2024
- (UPDATE) ALL: All weapons 5% faster.
- (FIX) ALL: All weapons were being limited to 1 shot per sec with a silent update in 47.6. PK4 is back to 65 shots / min (~0.925 rate).
Build 47.6
Released 04/30/2024
- (UPDATE) IMPULSE/PHX: Impulse reverted to pink cons only. Phx central pink con removed.
- e: Force and phx feel nearly done, so the focus will now shift back towards total wars so we can get the Mammoth out soon!
Build 47.5
Released 04/28/2024
- (FIX) ALL: Team chat bug.
- (FIX) REG: Thrusters now disable when hit by drone or gun midair.
- (FIX) PHX: Pink con kill sprees.
- (FIX) IMPULSE: Drones should no longer steal kills.
Build 47.4
Released 04/27/2024
- (UPDATE) IMPULSE: White cons placed in the centers of Angles and Stacked.
- UPDATE) IMPULSE: Force disconnecting midair will now give death and provide kill and bounty to last person who shot you, if within ~15 seconds (falling damage threshold timer).
- (UPDATE) PHX: Pink cons placed in the center of arenas for experimental testing. There is no plan to go beyond 1 central pink con per arena right now.
- (UPDATE) PHX: Force disconnecting when below 11 armor will now give death and provide kill and bounty to last person who shot you if within ~5 seconds and that person still has a phx missile.
Build 47.3
Released 04/24/2024
- (UPDATE) IMPULSE: Ceiling bounciness reduced in Stacked.
- (UPDATE) IMPULSE: Missile hitboxes updated: they have been split into two colliders per missile: one that interacts with the environment and the other with the players. The environment collider has been made skinner so you can peak over ramps more easily (and also hit those peeking over ramps).
- e: there is a new ping counter that bounces around a lot more. It's what the default backend does. The one used previously was a custom made one that did time series averaging (and was more reliable/stable, but uses up more network bandwidth). I promise you are not lagging more. I'm undecided yet if we will stick with the new light-weight one or go back to the prior one. Right now I'm working on reducing net overhead as much as possible.
Build 47.2
Released 04/24/2024
- (UPDATE) IMPULSE: Pink cons now heal at double the rate of standard to help keep the game moving.
- (UPDATE) IMPULSE: Stacked! Not a 1:1, but something that resembles it based on the little information from some YT videos that are out there of it.
Build 47.1
Released 04/22/2024
- (UPDATE) PRACTICE: Islands is now always day.
Build 47.0
Released 04/22/2024
- (UPDATE) UI: Ignore and unignore, and rename commands added. Command lists now show up in lobby as a reminder.
- (UPDATE) UI: Shot counter added. To enable or disable it, enter and return #counter in-game. The shot counter's reset timer may be adjusted in the user settings.
- (UPDATE) REG: Doppler radar no longer takes into account vertical velocity. Thus, phantoms may safely go down ramps and use thrusters without adjusting forward throttle.
- (UPDATE) IMPULSE / ALL: There should now be improved traction detection upside down, although this needs more testing.
- (UPDATE / FIX) IMPULSE: Bump shot no longer works.
- (FIX) ALL: Turret re-center jitter fixed.
Build 46.7
Released 04/18/2024
- (UPDATE / FIX) PRACTICE: Bot tweak. Hopefully this fixes some shots not registering.
Build 46.6
Released 04/18/2024
- (FIX) ALL: Precision now works with turret re-center. Other small fixes as well (hopefully the random snaps are resolved).
- (FIX) IMPULSE: Quick instas kills should now be fixed as any damage within 0.5 seconds of being hit by a missile will be ignored. This duration may be increased if needed.
Build 46.5
Released 04/18/2024
- (FIX) IMPULSE: Pink cons healing above max.
Build 46.4
Released 04/17/2024
- (UPDATE) IMPULSE: Pink cons added. These auto reload modules, and passively heal and recharge. They cannot be entered. All neutral cons have been replaced by pink in impulse wars.
- (UPDATE) ALL: Turret re-center update. You can now center along a single axis when actively aiming along another axis. Overall behavior should be better / more predictable.
- (UPDATE/FIX) REG: Shielding bug fixed.
Build 46.3
Released 04/15/2024
- (FIX) PRACTICE: Bots fixed.
Build 46.2/3
Released 04/15/2024
- (UPDATE) ALL: Upper right reload station (R) now shows up yellow while moving too fast to enter. It will display green when you are able to enter.
- (UPDATE) ALL: Bumped max velocity of reload station entrance 11%.
- (UPDATE) ALL: Leaving con now plays a futuristic reload sound. This is implemented because of the next update.
- (UPDATE) IMPULSE: When at full health and greater than half battery, you cannot enter non-base cons. Instead, you will be given an instant reload of your missiles and turbos. Additionally when healing in con, you will be kicked as soon as you reach max health and sufficient battery.
- (FIX) PRACTICE: Bots now respond when hit in the turret/hull area.
Build 46.1
Released 04/15/2024
- (UPDATE) PRACTICE: Bots updated/fixed. They now lead shots a little (not too much, to make juking at distance still possible). Their colliders are fixed as well so you may no longer drive through them.
Build 46.0
Released 04/15/2024
- (UPDATE) PRACTICE: Enemy bots (v0.9) are now in practice arenas. Bots will engage when hit, and will continue to engage for ~5 seconds after last being hit or until you are far away enough. There are some minor bugs with the bots that will be fixed this week. *Note these bots are instanced to your client only, so you will not see them firing upon other players*. **Bots will always be a WIP to improve and get better as time goes on - the current version of any bots are the worst they will ever be!**
- (UPDATE) IMPULSE: Physics of being shot into ramps is improved: air to ramp shots should almost always result in a bounce now instead of grip/traction.
- (UPDATE) ALL: PK4 speed increased 5%. All missiles speeds increased 5%.
Build 45.17b (server, no update needed)
Released 04/14/2024
- (UPDATE) IMPULSE: Doubles fixed. If two players hit within 1.5 seconds of each other, the resulting kill is considered a "double" and the player who does not receive the kill credit instead receives an assist (15% of the kill bounty).
Build 45.16
Released 03/29/2024
- (UPDATE) REG: Maulgrounds refresh continued! = Ramps that offer easy access to center = Bridges that connect the side cons = The area under the towers has been opened up some = Tunnels extra flank routes added under the side cons
Build 45.15 (*Crunch time!*)
Released 03/28/2024
- (UPDATE) REG: Maulgrounds updated.
- (UPDATE) IMPULSE: More mods, tanks should be less fat. Note, there's a fine line between them feeling too fat and them starting to feel very light, so I'm erring on the side of caution because it's probably better to have to work for some kills as opposed to everything starting to turn into kill shots!? Anyway, get to testing, we have 24h left!
Build 45.14 (*The beginning of the last of updates until mid-April*)
Released 03/28/2024
- (UPDATE) REG: Mine trigger distance increased by 25%.
- (UPDATE) REG: Drones updated from 3 direct + 5 splash damage to 0 direct + 5 splash damage.
- (UPDATE) IMPULSE: More small changes that make corners more lethal again. But overall, force is in a slightly different place than a month ago that players will just need to get used to figure out all over again. 🙂
- ates planned for the second half of April: = Add mine types deact and force = Mammoth tank (Dev) = AP shells (the rest that are more complicated will have to come in May)
Build 45.12
Released 03/27/2024
- (UPDATE / FIX) IMPULSE: Further tweaks and the sliding bug is now fixed. There are still going to be some instances where a tank continuously bouncing of slopes may have difficulty regaining traction, but when it does it should be much faster.
- e: The biggest inconsistencies in behavior now come from the tank collider shape. Because it is boxy & triangular, depending on the angle a tank hits a ramp it may hit a forward facing face, angled face, corner, etc - this has a huge effect on the final deflection angle. *This is by far most noticeable (and usually only happens) when a tank is flying through the air and then comes in contact with a slope.* A better / more rounded local client collider will be worked on, but until then we will just have to put up with some of these inconsistencies.
Build 45.10
Released 03/25/2024
- (UPDATE) ALL: Crosshair will now turn yellow when you cannot fire a weapon. This should almost never happen, aside from aiming at something that is too close to you (like a very nearby wall or ramp).
- (UPDATE) IMPULSE: Forward momentum effect further reduced on slopes.
- (UPDATE) IMPULSE: Doubles will grant assist points if the shot occurred within 1.5 seconds. (NOT TESTED)
- (UPDATE) IMPULSE: Air shot kills now have their own kill announcement.
- (FIX) REG: Distance culling fixed - you can no longer see enemies and weapons across the map.
- (FIX) ALL: Weapons not firing (particularly on ramps) fixed - note this is linked to #1 now too.
- (FIX) ARENA: Maulgrounds finally has invisible walls surrounding the arena.
- (FIX) ALL: Per-tank stats fixed and will now add to stat sheets again for non-lethal actions.
- (FIX) ALL: Turbo+rr fixed.
Build 45.9
Released 03/24/2024
- (UPDATE) IMPULSE: Forward momentum effect further reduced on slopes. Tank traction now kicks in faster too.
- (UPDATE) IMPULSE: Walls now have variable bounciness based on y-velocity to help prevent them from damping vertical movement.
- (FIX) ALL: Feed remaining after a drone is shot down.
- ll on the to do: Fix scoring of non-kill actions not being added to tank scores.
Build 45.8
Released 03/22/2024
- (UPDATE) UI: Bounty alerts added for every 10K bounty reached. Bounty alerts will alert the arena and players lobbies (but not other arenas).
- ll on the to do: Fix scoring of non-kill actions not being added to tank scores.
Build 45.7
Released 03/22/2024
- (UPDATE) UI: Highscores updated so both button groups selections remain highlighted.
- (UPDATE) RADAR: Flag icons now show their color.
- (UPDATE) MAYHEM: Back in for the weekend. Stats still do not count (the tentative plan is to create a separate Event row for these that tracks only kills+score in this and other event-like arenas). MM updates include: = Deact timer reduced from 5 seconds to 2 seconds (only in this mode). = SV floor cons raised. A few more cons added (only in this mode) as well. = Dampener removed. Decoy Smoke added as an allowed module. = Configs may now be saved in the mode.
- ll on the to do: Fix scoring of non-kill actions not being added to tank scores.
Build 45.6
Released 03/22/2024
- (UPDATE) RADAR: You can now set Z/C spotting to ignore/use elevation in the F3 settings under "Target Elevation". Default is OFF (2D).
- (UPDATE) IMPULSE: Forward momentum further reduced on slopes.