https://store.steampowered.com/news/app/3509940/view/550127015582236982
Released 10/17/2025
https://store.steampowered.com/news/app/3509940/view/507340830949770954
Released 10/03/2025
https://store.steampowered.com/news/app/3509940/view/507340197095015645
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https://store.steampowered.com/news/app/3509940/view/507340197095015481
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https://store.steampowered.com/news/app/3509940/view/500583527919651044
Released 09/09/2025
https://store.steampowered.com/news/app/3509940/view/500583527919650840
Released 09/08/2025
https://store.steampowered.com/news/app/3509940/view/500583527919650544
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https://store.steampowered.com/news/app/3509940/view/500583527919649636
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https://store.steampowered.com/news/app/3509940/view/500582894620639659
Released 08/27/2025
https://store.steampowered.com/news/app/3509940/view/500582260112622183?l=english
Released 08/26/2025
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Released 07/27/2025
https://rezarus.itch.io/game/devlog/994652/build-0803
Released 07/25/2025
https://rezarus.itch.io/game/devlog/993714/build-0802
Released 07/24/2025
https://rezarus.itch.io/game/devlog/992061/build-0801
Released 07/22/2025
https://rezarus.itch.io/game/devlog/991235/build-080
Released 07/21/2025
https://rezarus.itch.io/game/devlog/979209/build-0747
Released 07/03/2025
https://rezarus.itch.io/game/devlog/974366/build-0746
Released 06/26/2025
https://rezarus.itch.io/game/devlog/973025/build-0745
Released 06/24/2025
https://rezarus.itch.io/game/devlog/972398/build-0744
Released 06/23/2025
https://rezarus.itch.io/game/devlog/971598/build-0743
Released 06/22/2025
https://rezarus.itch.io/game/devlog/969696/build-0742
Released 06/19/2025
https://rezarus.itch.io/game/devlog/969274/build-0740
Released 06/18/2025
https://rezarus.itch.io/game/devlog/968096/build-0739
Released 06/16/2025
Build u0.7.38
Released 06/11/2025
- (UPDATE) TOTAL CTF: Auto repair drain rate halved. Also fixed to provide extra healing rate within pads helping counter to being con killed.
- (UPDATE) ALL: You can now reset your shot counter by clicking it once instead of waiting for it to expire.
- (FIX) ARENA: Maulgrounds pink cons negative feed issue fixed.
- (FIX) ALL: Pad repair rates fixed so that 2 phx missiles back-to-back will destroy Leopards.
- e: KT does work in all modes - just check its default mapping. It may be the same from mode to mode.
Build u0.7.37 (https://rezarus.itch.io/game - APP recommended!)
Released 06/10/2025
- (UPDATE) Total / Lasers : Auto Repair is now a toggle option.
- (UPDATE) Total / Lasers : Shields back 100/100 boosted, but with weapon damages still doubled, they now absorb 50% damage. Overall, it's all still the same as before... 👀
Build u0.7.36 (https://rezarus.itch.io/game - APP recommended!)
Released 06/09/2025
- le Steam accounts get integrated, going back to prior discussions... Rez is Rez, and we'll try to ease into some changes (*let's just see if we can quickly get used to them?*).
- ome low hanging fruit:** => Dampener renamed to Shock Absorber => Deact Mines/Missile renamed to EMP Mines/Missiles => Lancer renamed to Electron Beam
- alance adjustments:** => Auto repair now only repairs armor and only works while armor is present, but at double the prior repair rate. => Phantom given a turret buff: 50->75 turret radius. => Some health pools are adjusted from 50% splits. The Phantom goes from 50/50 to 70/30 (140/60), making them take longer to appear visible by smoke giving them an edge in their role. The Leopard goes from 40/40 to 30/50 (now 60/100), experiencing sort a slight inverse effect, by potentially becoming a focused target sooner. One could also say armor is heavy, and the Leopard needed to drop some to make it quicker. => Special missiles now always cause an effect. The effects are none at full shields (boosted), and max at 0 shields. Thus, running non-boosted typically leaves you open to 50% of the effect at stock (unless you shift your shields entirely of the direction of impact). The max effect of special missiles is reduced from 5 seconds to 4 seconds. => PackI unphased no longer disables thrusters (needed for Mayhem which will eventually be re-enabled). There is now a minimum damage requirement for thrusters to be disabled (which is right around the damage provided by unphased P1)
- er: => All weapon damages are all doubled to account for a doubling of the numerical values of health pools above. Shields now absorb 50% too. Trust me, this works out... I think. => ~~Pack laser colors are now flipped: green is boosted and red is not... a green laser is more powerful than a red one, so this is actually, more physically accurate. We can also say the higher frequency of the green color causes its built-in power source to burn out faster, giving them a lesser range. This will also drive you crazy at first. Let's just see how it goes...~~
Build u0.7.34
Released 06/06/2025
- (FIX) UI: Fixed bug that kept resetting anti-aliasing every client boot.
- (UPDATE) UI: You can now decrease in-game UI down to 50% (previous min 80%). Also decreased crosshair just a bit at all scales.
- (UPDATE) ALL: TOS added (need/protections for going public)
Build u0.7.33
Released 06/04/2025
- !! >> Aside any bug fixes - this is the build that will be submitted on Friday to go up on Itch.io to begin publicity. Steam account integration is now the focus as the final step to get this up on Steam EA (and retire RezPatcher). <
- (UPDATE) UI: More updates to the UI outside of arena - each arena lobby now shows a background image of the arena. Also, a new intro screen courtesy of <@1128490691866132590>
- (UPDATE) TOTAL CTF: New module to test, HEAT Camera. It requires HEAT and cost 2 bays to load, making it really only viable for a Mammoth. However, it could be useful in other tank quick loadouts as a fire and view of what may be going on elsewhere. For the module to function, you need to be far away enough from base to prevent heating with it from base - this distance may even still need to be increased. If you are too close to your own base the text will appear yellow, otherwise green. If you run out battery the camera will not work. During camera flight you can press escape to leave the remote view early. While in remote view you cannot do anything else.
- (FIX) ALL: Enter arena volume blast was still happening sometimes. This should now be totally fixed. As volume is disabled as soon as your arena entry request is granted and does not re-enable until after everything has loaded in.
Build u0.7.31
Released 05/30/2025
- (UPDATE) BOP: Can now shut up and kick accounts for extended periods of time. They may also now ban accounts and reset usernames. This should provide sufficient moderation options for the time being.
- (FIX) ALL: Spec cam fixed. Access it now by typing #spec in the chat window. Leave it by pressing escape. This feature will eventually become bop/privileged only. For now, it's still enabled for all for the purpose of getting footage.
- (UPDATE) ARENA: Some updates to Attic which is now back in the rotation. Arenas in general rotated.
- (UPDATE) UI: High scores screens updated. Cleaner layout and fixed clicking to make it more consistent: right click user will pull up stat sheet.
- (UPDATE) LOADOUT: Tank images updated. Rest to follow soon.
- (UPDATE) GAME: Single-instance enforcement. Some other measures in place on server with regards to joining and leaving arenas - could be related to ghosts? We'll see...
- er This should be enough to get this up on itch.io. Next week Steam accounts and finishing the loadouts page, and then Steam EA!
Build u0.7.30
Released 05/23/2025
- (UPDATE) QOL: Increased day length.
- (UPDATE) ARENAS: Kahuna updated with many light sources at night. DecemX updated with tunnels around the sides to help flaggers sneak up, and mid has been updated for new flank routes across the top level. Pink cons have been added to the bases of Maulgrounds. Other arenas may follow if players believe these to be useful.
- (FIX) ALL: Entering arena the volume now fades in to prevent the audio blast headphone blowout issue.
- (UPDATE) ALL: You can now link an email address to an existing account using the #email
command in the lobby. This will dispatch a verification email to that address. After you verify by clicking the link received in the email, your account will be able to its reset password and recover username. If you decide to change emails, you can just use the same #email command, but the prior one email will remain active until you verify the new one. This same process will get worked over to the website since the code is all reusable. - ded to release on Itch.io = ~~Basic system to allow users to recover accounts via being able to link emails to accounts~~ = [In Progress] Fixing/finishing up the descriptions on the loadout page = ~~Figuring out how to implement a much more relaxed connection meter outside of the arenas, so that slow arena loading does not result in client disconnect~~
- ded to release on Steam EA = [Starting Soon] Steam account direct access to entirely remove any account management barriers (i.e. no email needed)
- er = [In Progress] Figuring out the ghost bug = Implement voice chat
Build u0.7.29
Released 05/13/2025
- (UPDATE) GHOSTS: An attempt at a fix. I have a guess as to what's happening and have been able to reproduce ghost behavior on my end by manually hacking at some things... we'll see if this update resolves it.
- (FIX) ALL: Tanks can catch falling tanks again.
Build u0.7.28
Released 05/12/2025
- (UPDATE) NET: In the past sometimes a long load would cause the client to timeout relative to the server. The server now knows when a client is entering the arena and will now relax its hard disconnect params for that client and will only re-enable them once the client has loaded the arena entirely. This should result in long loads no longer resulting in disconnect (unless it is very long).
- (UPDATE) ARENA: ProjectX decorated a bit.
- (FIX) LOBBY: Fixed auto scroll to bottom not working. Also fixed lobby chat not working when returning to lobby from arena screens.
- (FIX) ALL: Bounty issue mentioned by Zod in bugs.
- (FIX) HUD: Cannot click and drag thrusters bar fill up and down anymore (did not modify fuel, was a purely cosmetic bug).
- (FIX) IMPULSE: Moonshots, many more should now register again.
- er: Priority now: = [*In Progress*] Figuring out the ghost bug = [*In Progress*] Basic system to allow users to recover accounts via being able to link emails to accounts = Fixing/finishing up the descriptions on the loadout page = ~~Figuring out how to implement a much more relaxed connection meter outside of the arenas, so that slow arena loading does not result in client disconnect~~
Build u 0.7.27
Released 05/10/2025
- (UPDATE) MISC: Testing out aes-gcm encryption of game state packets (this is most packet traffic in-game). As all packets become encrypted, this will ensure that all bugs originate from clients, and not from packet data either being incomplete or becoming corrupt. This measure will also prevent future users from tampering with packets as a means of cheating, as corrupt/tampered packets will fail decryption and just be dropped by the server and treated as a missed packet (does not prevent client hacking, just packet hacking - which could actually cause a serious amount of havoc even just doing simple bit flips in random places). The downside is packet size does increase ~20-50% (even optimized) so we should test to check overall latency feels unchanged.
- (UPDATE) SOUNDS: Distance that you can hear other tanks reduced. Other sounds (like weapon impacts) will soon follow. Ambient brown noise can also now be reduced under the sound settings.
- (FIX) ARENA: Maulgrounds tunnel issue fixed.
- er: Priority now: = Figuring out the ghost bug = Basic system to allow users to recover accounts via being able to link emails to accounts = Fixing/finishing up the descriptions on the loadout page = Figuring out how to implement a much more relaxed connection meter outside of the arenas, so that slow arena loading does not result in client disconnect
Build u0.7.26
Released 05/06/2025
- (UPDATE) JACKAL: New tank sound. The old one was iconic. The current one is kind of boring (it sounded too much like an actual tank which doesn't really fit the theme). If it drives you crazy - see the next update to adjust it! Unphased PK4 sound also updated to sound a bit closer to the phased version.
- (UPDATE) VOLUMES: You may adjust your own tank's volume in the audio options. At some point we probably want to normalize/set weather and tank volumes to keep the playing field level while still adding ambience. So it would get to get input on volume opinions (i.e. 75% sounds about right for weather, 80% for tanks, etc).
- (UPDATE / FIX) BOTS: Bot tanks didn't make driving sounds! They now do.
- (UPDATE / FIX) GRAPHICS: Barrel cam and motion blur removed since. Depth of field and sun flares also weren't working due to the new camera stacking - now fixed. Also some notes are now added to the graphics settings to help guide users. 60fps cap added in the VSync dropdown for those with lower end systems.
- (UPDATE) ARENA: Silicon Fortress (Silicon Valley) now added to the rotation lineup in Total CTF, Lasers, and Practice. Arch is removed for now to figure out a weird lasers rendering bug taking place in it.
- (UPDATE) PHYSICS: Wall bounces nudged down. Additionally, odd areas (like the corner mid cons) that would sometimes send tanks flying a bit abnormally (bounce of the wall) should really be toned down now.
- (UPDATE / FIX) OTHER: Health bar removed. Drop down options in the graphics have scroll bar removed aside from render resolution. There is also now a deep rumble brown noise added to all arenas, to set the tone a little more when nothing else is going on.
Build u0.7.25
Released 04/30/2025
- (UPDATE) ARENAS: Mosh Pit decorated a bit more. Tight cons also updated to remove some of the vertical/horizontal corner walls in favor of sloped connections. This should lead to more predictable behavior around these areas. Angles also decorated with decals.
- (UPDATE / FIX) GRAPHICS: Some updates and fixes (reflections). FXAA removed, FSRAA added along with FSR scaling. FSRAA and FSR scaling cannot be used together. If using any FSR your render resolution will automatically be set to native to the screen.
- results of FSR scaling are YMMV. On a system with an RTX 4090 there is no FPS boost because the 4090 is not bottlenecked. It does however drop its power usage considerably while maintaining a good image. For example, in Mosh Pit at 4K, the 4090 uses around 330-370W during normal play. With FSR Balanced its to around 250W. With FSR Performance it drops down to 170-180W. On a laptop with a RTX 4070 where there is a ~100W power cap, there is about a 20-30% performance boost using FSR Performance since there the GPU is power limited.
Build u0.7.24
Released 04/25/2025
- (FIX) ALL: Sticky movement be gone!
- (FIX) ALL: Shadow bug reported by Areas.
- (UPDATE) ARENA: Threw some decals into Mosh Pit. Will slowly be adding small details all throughout as we push towards Steam.
Build u0.7.23
Released 04/23/2025
- (FIX) ALL: New account creation password display.
- (FIX / UPDATE) ALL: More fixes on the throttle, mostly in relation to being struck by an impulse missile (which resets throttle but not turning - holding down either will maintain now through the event). Also in relation to turbo and KT.
- (UPDATE) ALL: You can now fire off turbo mid-air. This will start the turbo timer, so time in the air is wasted. As soon as you touch the ground your tank will throttle forward in turbo mode.
- e: Moon shots are currently broken - will look into this one Friday. ** If you are having a gray screen issue after entering the arena, reset your graphics settings and ensure you go back to native resolution, save and see if that fixes it. If that resolves, you may go back off native resolution **
Build u0.7.22
Released 04/23/2025
- (FIX) ALL: KT and turbo finishing no longer cause a delay when reactivating throttle or turning.
- (UPDATE) ALL: You can now engage throttle mid-air. Using thrusters will automatically reset your throttle to zero, but when you let go of thrusters you can go full throttle so that when you tank lands it begins to move in that direction.
- (UPDATE / FIX) GRAPHICS: Some fixes in certain areas like BK's sky looking blown out at times, reduction of the intensity of Glitz glow, etc. Also cleaning up some of the rendering pipeline features should result in improved performance over prior versions for most players.
Build u0.7.20
Released 04/22/2025
- (UPDATE) ALL: Updated movement controller. Description: some time ago the turret controller was updated to no longer have a preferred direction (i.e. when push left and right at the same time or in any order, it would always prefer left). The movement controller has now been updated as well. Movement should feel more responsive and will always follow the latest action for turning and throttle. This is a subtle change on paper but should make movement feel better overall.
- (UPDATE) GRAPHICS: Dawn and dusk now have a red/purple hue to better represent that original iconic sky we all remember.
- wn: Issues regarding the action bot and arena boots (afk, network, etc) resulting in target boxes not locking onto the user when reentering.
Build u0.7.19
Released 04/16/2025
- (UPDATE / FIX) GRAPHICS: Distance blur causing transparent objects like base shields to also blur fixed. Within the arena, the graphics are now all sharp. Outside of the arena the distant landscapes are blurred and darkened (the original intended effect, since the landscapes are low poly and to keep focus on the arena itself).
- (UPDATE) ALL: Radar target now shows a health bar above the focused user. The health bar only shows on the focused target and not prox targets to make manual target focusing a little more useful.
- (UPDATE) ALL: Prox targets now show up to 5 friendly tanks as well.
- (FIX) ALL: Another blind attempt at ghosts/radar issue caused by afk boots and/or network kicks.
Build u0.7.18
Released 04/14/2025
- (FIX) PRACTICE: Throughput kick disabled. All kicks are now disabled for the mode.
- (FIX) IMPULSE: Sliding issue.
- (FIX / UPDATE) ALL: Kicks reduced. You will not get kicked the first time you exceed a threshold, but instead if you exceed them multiple times within a certain period. This will lower the number of kicks while the server continues to log when the thresholds are being exceeded.
- (UPDATE) IMPULSE: Checkers pink cons no longer heal. To make that more evident, they do not contain the floating crosses or the one drawn on the pad.
Build u0.7.16
Released 04/02/2025
- (UPDATE) ALL: One more metric added to the connection monitor; throughput. That should do it for connection monitoring (params still to be tuned). No kicks will occur within the first 10 seconds of entering arena to make sure scene loading isn't effecting things.
- (UPDATE) ALL: Turbo boost mode now much more obvious in the throttle.
- (UPDATE) ALL: If your client remains loaded while there is a server reboot, you will now be notified you must restart the client in order to logon. This should fix some of the ghosting issue (though not all).
- (UPDATE) ALL: New client location tracker. Hopefully resolves ghosting issues, and other random player tracking issues. Some new bugs may pop up until it's fully tested, but long term this will resolve as a lot as the number of points of failure have been reduced here.
- (UPDATE / FIX) ALL: Arial tank collisions behavior updated - this may fully resolve any remaining launches we had.
- (FIX) LASERS: Badge ranking in user lists fixed.
- (FIX) TOTAL CTF: Caps not showing due to moving some things around fixed. Mines spawning upon entry and drones spawning also again fixed due to similar reasons.
Build u0.7.14
Released 03/27/2025
- (FIX) ALL: Getting kicked for tabbing away from or removing focus from the game should no longer happen.
- (FIX) ALL: Turbo bug should now be fixed.
Build u.0.7.12
Released 03/25/2025
- (UPDATE) IMPULSE: Solution to the tanks getting stuck steeper ramps when impacting them the first time. This makes flying into any ramps much more lethal now as a deflection is much more likely.
- (UPDATE / FIX) TOTAL CTF: All tanks can now turbo kt, not just the Lite.
Build u0.7.11
Released 03/24/2025
- (UPDATE) ARENA: BK updated to be a little more lethal. Falling damage on ramps dampens a little less now too. Other tweaks involving ramp power updated as well.