https://rezarus.itch.io/game/devlog/973025/build-0745
Released 06/24/2025
https://rezarus.itch.io/game/devlog/972398/build-0744
Released 06/23/2025
https://rezarus.itch.io/game/devlog/971598/build-0743
Released 06/22/2025
https://rezarus.itch.io/game/devlog/969696/build-0742
Released 06/19/2025
https://rezarus.itch.io/game/devlog/969274/build-0740
Released 06/18/2025
https://rezarus.itch.io/game/devlog/968096/build-0739
Released 06/16/2025
Build u0.7.38
Released 06/11/2025
- (UPDATE) TOTAL CTF: Auto repair drain rate halved. Also fixed to provide extra healing rate within pads helping counter to being con killed.
- (UPDATE) ALL: You can now reset your shot counter by clicking it once instead of waiting for it to expire.
- (FIX) ARENA: Maulgrounds pink cons negative feed issue fixed.
- (FIX) ALL: Pad repair rates fixed so that 2 phx missiles back-to-back will destroy Leopards.
- e: KT does work in all modes - just check its default mapping. It may be the same from mode to mode.
Build u0.7.37 (https://rezarus.itch.io/game - APP recommended!)
Released 06/10/2025
- (UPDATE) Total / Lasers : Auto Repair is now a toggle option.
- (UPDATE) Total / Lasers : Shields back 100/100 boosted, but with weapon damages still doubled, they now absorb 50% damage. Overall, it's all still the same as before... 👀
Build u0.7.36 (https://rezarus.itch.io/game - APP recommended!)
Released 06/09/2025
- le Steam accounts get integrated, going back to prior discussions... Rez is Rez, and we'll try to ease into some changes (*let's just see if we can quickly get used to them?*).
- ome low hanging fruit:** => Dampener renamed to Shock Absorber => Deact Mines/Missile renamed to EMP Mines/Missiles => Lancer renamed to Electron Beam
- alance adjustments:** => Auto repair now only repairs armor and only works while armor is present, but at double the prior repair rate. => Phantom given a turret buff: 50->75 turret radius. => Some health pools are adjusted from 50% splits. The Phantom goes from 50/50 to 70/30 (140/60), making them take longer to appear visible by smoke giving them an edge in their role. The Leopard goes from 40/40 to 30/50 (now 60/100), experiencing sort a slight inverse effect, by potentially becoming a focused target sooner. One could also say armor is heavy, and the Leopard needed to drop some to make it quicker. => Special missiles now always cause an effect. The effects are none at full shields (boosted), and max at 0 shields. Thus, running non-boosted typically leaves you open to 50% of the effect at stock (unless you shift your shields entirely of the direction of impact). The max effect of special missiles is reduced from 5 seconds to 4 seconds. => PackI unphased no longer disables thrusters (needed for Mayhem which will eventually be re-enabled). There is now a minimum damage requirement for thrusters to be disabled (which is right around the damage provided by unphased P1)
- er: => All weapon damages are all doubled to account for a doubling of the numerical values of health pools above. Shields now absorb 50% too. Trust me, this works out... I think. => ~~Pack laser colors are now flipped: green is boosted and red is not... a green laser is more powerful than a red one, so this is actually, more physically accurate. We can also say the higher frequency of the green color causes its built-in power source to burn out faster, giving them a lesser range. This will also drive you crazy at first. Let's just see how it goes...~~
Build u0.7.34
Released 06/06/2025
- (FIX) UI: Fixed bug that kept resetting anti-aliasing every client boot.
- (UPDATE) UI: You can now decrease in-game UI down to 50% (previous min 80%). Also decreased crosshair just a bit at all scales.
- (UPDATE) ALL: TOS added (need/protections for going public)
Build u0.7.33
Released 06/04/2025
- !! >> Aside any bug fixes - this is the build that will be submitted on Friday to go up on Itch.io to begin publicity. Steam account integration is now the focus as the final step to get this up on Steam EA (and retire RezPatcher). <
- (UPDATE) UI: More updates to the UI outside of arena - each arena lobby now shows a background image of the arena. Also, a new intro screen courtesy of <@1128490691866132590>
- (UPDATE) TOTAL CTF: New module to test, HEAT Camera. It requires HEAT and cost 2 bays to load, making it really only viable for a Mammoth. However, it could be useful in other tank quick loadouts as a fire and view of what may be going on elsewhere. For the module to function, you need to be far away enough from base to prevent heating with it from base - this distance may even still need to be increased. If you are too close to your own base the text will appear yellow, otherwise green. If you run out battery the camera will not work. During camera flight you can press escape to leave the remote view early. While in remote view you cannot do anything else.
- (FIX) ALL: Enter arena volume blast was still happening sometimes. This should now be totally fixed. As volume is disabled as soon as your arena entry request is granted and does not re-enable until after everything has loaded in.
Build u0.7.31
Released 05/30/2025
- (UPDATE) BOP: Can now shut up and kick accounts for extended periods of time. They may also now ban accounts and reset usernames. This should provide sufficient moderation options for the time being.
- (FIX) ALL: Spec cam fixed. Access it now by typing #spec in the chat window. Leave it by pressing escape. This feature will eventually become bop/privileged only. For now, it's still enabled for all for the purpose of getting footage.
- (UPDATE) ARENA: Some updates to Attic which is now back in the rotation. Arenas in general rotated.
- (UPDATE) UI: High scores screens updated. Cleaner layout and fixed clicking to make it more consistent: right click user will pull up stat sheet.
- (UPDATE) LOADOUT: Tank images updated. Rest to follow soon.
- (UPDATE) GAME: Single-instance enforcement. Some other measures in place on server with regards to joining and leaving arenas - could be related to ghosts? We'll see...
- er This should be enough to get this up on itch.io. Next week Steam accounts and finishing the loadouts page, and then Steam EA!
Build u0.7.30
Released 05/23/2025
- (UPDATE) QOL: Increased day length.
- (UPDATE) ARENAS: Kahuna updated with many light sources at night. DecemX updated with tunnels around the sides to help flaggers sneak up, and mid has been updated for new flank routes across the top level. Pink cons have been added to the bases of Maulgrounds. Other arenas may follow if players believe these to be useful.
- (FIX) ALL: Entering arena the volume now fades in to prevent the audio blast headphone blowout issue.
- (UPDATE) ALL: You can now link an email address to an existing account using the #email
command in the lobby. This will dispatch a verification email to that address. After you verify by clicking the link received in the email, your account will be able to its reset password and recover username. If you decide to change emails, you can just use the same #email command, but the prior one email will remain active until you verify the new one. This same process will get worked over to the website since the code is all reusable. - ded to release on Itch.io = ~~Basic system to allow users to recover accounts via being able to link emails to accounts~~ = [In Progress] Fixing/finishing up the descriptions on the loadout page = ~~Figuring out how to implement a much more relaxed connection meter outside of the arenas, so that slow arena loading does not result in client disconnect~~
- ded to release on Steam EA = [Starting Soon] Steam account direct access to entirely remove any account management barriers (i.e. no email needed)
- er = [In Progress] Figuring out the ghost bug = Implement voice chat
Build u0.7.29
Released 05/13/2025
- (UPDATE) GHOSTS: An attempt at a fix. I have a guess as to what's happening and have been able to reproduce ghost behavior on my end by manually hacking at some things... we'll see if this update resolves it.
- (FIX) ALL: Tanks can catch falling tanks again.
Build u0.7.28
Released 05/12/2025
- (UPDATE) NET: In the past sometimes a long load would cause the client to timeout relative to the server. The server now knows when a client is entering the arena and will now relax its hard disconnect params for that client and will only re-enable them once the client has loaded the arena entirely. This should result in long loads no longer resulting in disconnect (unless it is very long).
- (UPDATE) ARENA: ProjectX decorated a bit.
- (FIX) LOBBY: Fixed auto scroll to bottom not working. Also fixed lobby chat not working when returning to lobby from arena screens.
- (FIX) ALL: Bounty issue mentioned by Zod in bugs.
- (FIX) HUD: Cannot click and drag thrusters bar fill up and down anymore (did not modify fuel, was a purely cosmetic bug).
- (FIX) IMPULSE: Moonshots, many more should now register again.
- er: Priority now: = [*In Progress*] Figuring out the ghost bug = [*In Progress*] Basic system to allow users to recover accounts via being able to link emails to accounts = Fixing/finishing up the descriptions on the loadout page = ~~Figuring out how to implement a much more relaxed connection meter outside of the arenas, so that slow arena loading does not result in client disconnect~~
Build u 0.7.27
Released 05/10/2025
- (UPDATE) MISC: Testing out aes-gcm encryption of game state packets (this is most packet traffic in-game). As all packets become encrypted, this will ensure that all bugs originate from clients, and not from packet data either being incomplete or becoming corrupt. This measure will also prevent future users from tampering with packets as a means of cheating, as corrupt/tampered packets will fail decryption and just be dropped by the server and treated as a missed packet (does not prevent client hacking, just packet hacking - which could actually cause a serious amount of havoc even just doing simple bit flips in random places). The downside is packet size does increase ~20-50% (even optimized) so we should test to check overall latency feels unchanged.
- (UPDATE) SOUNDS: Distance that you can hear other tanks reduced. Other sounds (like weapon impacts) will soon follow. Ambient brown noise can also now be reduced under the sound settings.
- (FIX) ARENA: Maulgrounds tunnel issue fixed.
- er: Priority now: = Figuring out the ghost bug = Basic system to allow users to recover accounts via being able to link emails to accounts = Fixing/finishing up the descriptions on the loadout page = Figuring out how to implement a much more relaxed connection meter outside of the arenas, so that slow arena loading does not result in client disconnect
Build u0.7.26
Released 05/06/2025
- (UPDATE) JACKAL: New tank sound. The old one was iconic. The current one is kind of boring (it sounded too much like an actual tank which doesn't really fit the theme). If it drives you crazy - see the next update to adjust it! Unphased PK4 sound also updated to sound a bit closer to the phased version.
- (UPDATE) VOLUMES: You may adjust your own tank's volume in the audio options. At some point we probably want to normalize/set weather and tank volumes to keep the playing field level while still adding ambience. So it would get to get input on volume opinions (i.e. 75% sounds about right for weather, 80% for tanks, etc).
- (UPDATE / FIX) BOTS: Bot tanks didn't make driving sounds! They now do.
- (UPDATE / FIX) GRAPHICS: Barrel cam and motion blur removed since. Depth of field and sun flares also weren't working due to the new camera stacking - now fixed. Also some notes are now added to the graphics settings to help guide users. 60fps cap added in the VSync dropdown for those with lower end systems.
- (UPDATE) ARENA: Silicon Fortress (Silicon Valley) now added to the rotation lineup in Total CTF, Lasers, and Practice. Arch is removed for now to figure out a weird lasers rendering bug taking place in it.
- (UPDATE) PHYSICS: Wall bounces nudged down. Additionally, odd areas (like the corner mid cons) that would sometimes send tanks flying a bit abnormally (bounce of the wall) should really be toned down now.
- (UPDATE / FIX) OTHER: Health bar removed. Drop down options in the graphics have scroll bar removed aside from render resolution. There is also now a deep rumble brown noise added to all arenas, to set the tone a little more when nothing else is going on.
Build u0.7.25
Released 04/30/2025
- (UPDATE) ARENAS: Mosh Pit decorated a bit more. Tight cons also updated to remove some of the vertical/horizontal corner walls in favor of sloped connections. This should lead to more predictable behavior around these areas. Angles also decorated with decals.
- (UPDATE / FIX) GRAPHICS: Some updates and fixes (reflections). FXAA removed, FSRAA added along with FSR scaling. FSRAA and FSR scaling cannot be used together. If using any FSR your render resolution will automatically be set to native to the screen.
- results of FSR scaling are YMMV. On a system with an RTX 4090 there is no FPS boost because the 4090 is not bottlenecked. It does however drop its power usage considerably while maintaining a good image. For example, in Mosh Pit at 4K, the 4090 uses around 330-370W during normal play. With FSR Balanced its to around 250W. With FSR Performance it drops down to 170-180W. On a laptop with a RTX 4070 where there is a ~100W power cap, there is about a 20-30% performance boost using FSR Performance since there the GPU is power limited.
Build u0.7.24
Released 04/25/2025
- (FIX) ALL: Sticky movement be gone!
- (FIX) ALL: Shadow bug reported by Areas.
- (UPDATE) ARENA: Threw some decals into Mosh Pit. Will slowly be adding small details all throughout as we push towards Steam.
Build u0.7.23
Released 04/23/2025
- (FIX) ALL: New account creation password display.
- (FIX / UPDATE) ALL: More fixes on the throttle, mostly in relation to being struck by an impulse missile (which resets throttle but not turning - holding down either will maintain now through the event). Also in relation to turbo and KT.
- (UPDATE) ALL: You can now fire off turbo mid-air. This will start the turbo timer, so time in the air is wasted. As soon as you touch the ground your tank will throttle forward in turbo mode.
- e: Moon shots are currently broken - will look into this one Friday. ** If you are having a gray screen issue after entering the arena, reset your graphics settings and ensure you go back to native resolution, save and see if that fixes it. If that resolves, you may go back off native resolution **
Build u0.7.22
Released 04/23/2025
- (FIX) ALL: KT and turbo finishing no longer cause a delay when reactivating throttle or turning.
- (UPDATE) ALL: You can now engage throttle mid-air. Using thrusters will automatically reset your throttle to zero, but when you let go of thrusters you can go full throttle so that when you tank lands it begins to move in that direction.
- (UPDATE / FIX) GRAPHICS: Some fixes in certain areas like BK's sky looking blown out at times, reduction of the intensity of Glitz glow, etc. Also cleaning up some of the rendering pipeline features should result in improved performance over prior versions for most players.
Build u0.7.20
Released 04/22/2025
- (UPDATE) ALL: Updated movement controller. Description: some time ago the turret controller was updated to no longer have a preferred direction (i.e. when push left and right at the same time or in any order, it would always prefer left). The movement controller has now been updated as well. Movement should feel more responsive and will always follow the latest action for turning and throttle. This is a subtle change on paper but should make movement feel better overall.
- (UPDATE) GRAPHICS: Dawn and dusk now have a red/purple hue to better represent that original iconic sky we all remember.
- wn: Issues regarding the action bot and arena boots (afk, network, etc) resulting in target boxes not locking onto the user when reentering.
Build u0.7.19
Released 04/16/2025
- (UPDATE / FIX) GRAPHICS: Distance blur causing transparent objects like base shields to also blur fixed. Within the arena, the graphics are now all sharp. Outside of the arena the distant landscapes are blurred and darkened (the original intended effect, since the landscapes are low poly and to keep focus on the arena itself).
- (UPDATE) ALL: Radar target now shows a health bar above the focused user. The health bar only shows on the focused target and not prox targets to make manual target focusing a little more useful.
- (UPDATE) ALL: Prox targets now show up to 5 friendly tanks as well.
- (FIX) ALL: Another blind attempt at ghosts/radar issue caused by afk boots and/or network kicks.
Build u0.7.18
Released 04/14/2025
- (FIX) PRACTICE: Throughput kick disabled. All kicks are now disabled for the mode.
- (FIX) IMPULSE: Sliding issue.
- (FIX / UPDATE) ALL: Kicks reduced. You will not get kicked the first time you exceed a threshold, but instead if you exceed them multiple times within a certain period. This will lower the number of kicks while the server continues to log when the thresholds are being exceeded.
- (UPDATE) IMPULSE: Checkers pink cons no longer heal. To make that more evident, they do not contain the floating crosses or the one drawn on the pad.
Build u0.7.16
Released 04/02/2025
- (UPDATE) ALL: One more metric added to the connection monitor; throughput. That should do it for connection monitoring (params still to be tuned). No kicks will occur within the first 10 seconds of entering arena to make sure scene loading isn't effecting things.
- (UPDATE) ALL: Turbo boost mode now much more obvious in the throttle.
- (UPDATE) ALL: If your client remains loaded while there is a server reboot, you will now be notified you must restart the client in order to logon. This should fix some of the ghosting issue (though not all).
- (UPDATE) ALL: New client location tracker. Hopefully resolves ghosting issues, and other random player tracking issues. Some new bugs may pop up until it's fully tested, but long term this will resolve as a lot as the number of points of failure have been reduced here.
- (UPDATE / FIX) ALL: Arial tank collisions behavior updated - this may fully resolve any remaining launches we had.
- (FIX) LASERS: Badge ranking in user lists fixed.
- (FIX) TOTAL CTF: Caps not showing due to moving some things around fixed. Mines spawning upon entry and drones spawning also again fixed due to similar reasons.
Build u0.7.14
Released 03/27/2025
- (FIX) ALL: Getting kicked for tabbing away from or removing focus from the game should no longer happen.
- (FIX) ALL: Turbo bug should now be fixed.
Build u.0.7.12
Released 03/25/2025
- (UPDATE) IMPULSE: Solution to the tanks getting stuck steeper ramps when impacting them the first time. This makes flying into any ramps much more lethal now as a deflection is much more likely.
- (UPDATE / FIX) TOTAL CTF: All tanks can now turbo kt, not just the Lite.
Build u0.7.11
Released 03/24/2025
- (UPDATE) ARENA: BK updated to be a little more lethal. Falling damage on ramps dampens a little less now too. Other tweaks involving ramp power updated as well.
Build u0.7.10
Released 03/23/2025
- (UPDATE) ALL: If you get kicked you will now receive the reason for kick and some value associated with it. Please forward both of those over to me if you being kicked excessively. Note that you may also go into Practice where there are no kicks to see what your metrics may display too.
Build u0.7.9
Released 03/22/2025
- (UPDATE) ALL: Added some extra metrics near the connection info in the bottom right while playing. If any of them are going yellow/red it means they are problematic and causing the kicks. Please report which are causing you issues if you are seeing kicks.
Build u0.7.8
Released 03/21/2025
- (UPDATE) ALL: Quite a few connections related quality of life updates, hopefully. Long story short, old hardware that cannot process the game quickly enough leading to a reduction of packets sent will be removed from the arena. Excessive packet loss and ping will also now be kicked from the arena. Connections with too much packet rate variability (spikiness) will also be removed. Excessive spikes will now also temporarily reduce tank colliders (hopefully this isn't too lenient). *There's a lot going on here now on the server so if you're getting removed from the arenas despite having a good internet connection, please let me know!* A few params here will need to get tuned as to ensure fair gameplay but not too harshly remove players from existing games. Later on, higher ranked accounts may have these params relaxed too.
- (UPDATE) GAME: The entire HUD has been moved into its own scene, meaning every time you leave an arena it gets nuked and starts fresh again upon entering another. This means it no longer possible for state saved bugs to occur. Other unresolved and unrelated bugs may still persist. *The display images are totally broken atm, this is known and saved for another update as new ones are needed anyway*.
- (UPDATE) ARENA: Pack Four XL added into the Total CTF lineup. Rocks do not have colliders yet in this arena.
- (UPDATE) TOTAL CTF: Battery missiles now effect friendlies by having the opposite effect restoring battery. Scorps also effect friendly tanks, so teammates can now try to use them in a beneficial manner.
- (UPDATE) TOTAL CTF: New module Reactivator since Deacts are fairly stronger in Rez. Costs 1 bay and will instantly reactivate a deactivated tank.
- (FIX) TOTAL CTF: Deact message shows up again.
- (FIX) ALL: Sound direction bug fixed.
- (FIX) ALL: Wall collisions fixed. Tank colliders updated as well - not final, but getting there. The only really left it to tune a separation strength param - we want this to be as high as possible without sending tanks to the moon. Once that is tuned well, turbo bump will be addressed and then we are done here!
- (FIX) GRAPHICS: All your display resolutions show up again the F4 graphics settings, so if you want to crank up some settings like grass density (and still play with an acceptable frame rate if it drops to much at native resolution) you can now drop your render resolution while maintaining full screen and a sharp HUD.
Build u0.7.7
Released 03/13/2025
- (FIX) AUDIO: All 3D sounds in the game were rotated by 90 degrees (somehow, no idea how or why looking through things). Imagine cham hunting like this! Everything will now sound louder (that you are looking at least) at this is now that this is corrected.
- (UPDATE) ALL: Updated tank wall physics.
Build u0.7.6
Released 03/11/2025
- (UPDATE) ALL: Tank collisions updated (thanks ChatGPT for the help!) and normalized - Lites will still bounce off heavier tanks, but nowhere near as extreme as before.
Build u0.7.5
Released 03/08/2025
- (FIX) TOTAL CTF: Stealth caps fixed.
- (FIX) ALL: PMs not relaying in all locations fixed.
- (FIX / UPDATE) ALL: Shift+0 changed to Shift+Backspace to activate/deact spectator (no UI) cam.
- (UPDATE) ALL: Small decrease on tank collisions.
Build u0.7.3 (BLACK screen bug known - u0.7.4 fix coming later)
Released 03/05/2025
- (FIX) TOTAL CTF: Fixed saved loadouts not loading after first entering arena. Also there is now a note displayed saying left click load / right click save to make it obvious for new users how to use them.
- (FIX) ALL: Game tips escaping (escape button press to close) will no longer also bring up game menu (requiring a second escape press).
- (FIX) ALL: Game tips arrow buttons work again.
- (FIX) IMPULSE: All odd behavior of air shots outside of turbos should now be fixed. We've also got a slight overall lethality update. Mosh Pit replaces Compact in the rotation. Compact replaces Duel0x in the phx rotation.
- (UPDATE) ALL: Spectator camera (left shift + alpha0) is working again, but without any UI. This is just meant to capture pure action without anything in the way. Note that "F11 mode" also works in this regard. If your monitor has a crosshairs overlay, it is highly recommended to use this when in either as any video recordings will not show that. *Spectator camera can be mouse controlled while holding down the right click button.*
- (UPDATE) ARENAS: BK updated a little with some grasses (can be turned off). FoG all vegetation cleared out - will be redone later.
- (UPDATE) PRACTICE: You can now pick up all flags without any players on other colors to practice flagging.
Build u0.7.2
Released 03/01/2025
- (FIX) IMPULSE: Airshot behavior and duds fix.
Build u0.7.1
Released 02/28/2025
- (FIX) TOTAL CTF: Mines fixed... really this time?
- (FIX) TOTAL CTF: Flag trigger bounds increased - this should allow players to still grab it if/when it ends up stuck just off a ledge.
- (FIX) ALL: Distance shadow bug causing smearing in the distance fixed.
- (FIX) ALL: Reload pad screen remained on when destroyed in pad.
- (UPDATE) TOTAL CTF: Keypress hot-swap disabled until we figure out a better system. *For now you may still hot-swap mouse pressing the "CFGx" buttons.* The few issues we need to resolve to enable keypress again; overlapping default module buttons as well as allowing you load blank inventories. Both will need to be resolved. Hot-swaps are no longer work on neutral white pads.
Build u0.7.0
Released 02/27/2025
- (FIX) TOTAL CTF: Prox targets highlighting stealth users, effectively breaking cloaked tanks should now be fixed.
- (FIX) TOTAL CTF: Mines and moved drones were spawning way below the floor due to an async load issue. This should now be fixed.
- (FIX) PRACTICE: Bot health regen rate should now be fixed.
- (UPDATE) ALL: Tank collision forces reduced by 10-20%.
- es - known issues related to some UI stuff when logging.
Build u0.6.33
Released 02/25/2025
- (UPDATE) ALL: Server now located in hte central US, so you should have a better ping. I get around 55-65ms from 1500 miles away in my little southwest corner pocket! Florida, I don't know... hop on and see!
- (FIX) ARENA: Braulin grass fixed.
- (FIX) UI: Text fixed by doing Unity version revert back to December. Game it otherwise still up to date.
Build u0.6.32
Released 02/21/2025
- (UPDATE) TOTAL CTF: Hot swaps to saved configs on friendly or neutral cons now implemented.
- (UPDATE) STATS: Bounty stat group now tracks the number of times you reach 10k and 20k bounty.
- (FIX) LOGIN: Return message system fixed. At times it would appear to do nothing when trying to login - messages should now always be displayed depending on the return code.
- (FIX) OPTIONS: Chat filter automatically re-enabling after restarting fixed.
- (POSSIBLE FIX) Tanks falling under the base when first entering the arena due to order loading. Needs further evaluation since there are a few async loads happening here.
- e: Unity did not fix the font bug yet in the latest release like I thought, but it now officially shows the known issue under their recent release notes so I expect in the next update or two the FonT BUg WiLL Be rEsOLVed.
Build u0.6.31 (Happy V-Day!)
Released 02/14/2025
- (UPDATE) MISSILES: Modes unlocked, with *two arenas* denoted by (OG) in each mode now offering pure original missile gameplay style. White pads, no hot swaps, no turbos, no AB, no double impulse missiles in those arenas.
- (FIX) LASERS: Fix to hot swaps not swapping to the correct module.
- es, remaining on the to do list: => Waiting on Unity version/update to fix fonts => Make hot swap buttons mouse clickable => Add saved config hot swaps to Total Wars CTF => Fix shield toggle activation keys (toggling shields still working clicking on them) => Fix chat filter auto enabling => Any other bugs that may still pop up => ***Steam!!***
Build u0.6.30
Released 02/14/2025
- (FIX) TOTAL CTF: Flash effect now takes up entire screen for ultra-wide resolutions. Reload pad page black bars added to top and bottom for non-square resolutions. Both of these should now work properly for all aspect ratios.
- (UPDATE) ARENA: **Rush** fixed and added back into the rotation and redone to look like an apocalyptic landscape. Phx is unlocked, by request, so you can hop in and check this one out. This leaves only Downtown (priority of the two) and Islands left to fix.
- e: The text still looks off in places. This is due to a recent bug in Unity's software. For now, I am going to wait for a fix on their end as I prefer to hold onto other fixes/improvements made within the engine, but if by the NETWAR's LAN event (the game will be up on Steam by then) it is not fixed the game will revert to a slightly earlier version of the engine.
Build u0.6.29
Released 02/13/2025
- (UPDATE) ALL: New look stat sheets preview (in progress, not yet done). The team button is temp and will be updated later. Achievements page is a preview.
- (UPDATE) TOTAL CTF: Drone and gun kills now split up to 20% of the bounty to players of that color.
- (UPDATE) ALL: Precision Lock changed to Precision Invert. What this does is now invert precision key functionality. This means by turning it on, your default aim speed will be precision speed and your precision speed will be full speed.
- (UPDATE) ALL: You can now hide the top UI by clicking the little arrow.
Server Side Update
Released 02/06/2025
- (UPDATE) TOTAL WARS CTF: When arenas reset, they will now default pads to colors based on proximity to bases. For example, pads close to blue base will be blue by default. Mid cons will split between the two nearest colors, and center pads will remain white. This should help games going a little quicker as getting an arena capped is no longer a chore that needs to happen at the start of a game, and starting feed will be much better in mid areas (so long as they remain shared). Players can just focus on getting right to the action instead of worrying about territory to start a game (though it may be wise to try to keep your split of any mid cons your own).
- e, pads may still be captured as usual. Practice arenas will also remain uncapped by default, for now.
Build u0.6.27
Released 02/06/2025
- (UPDATE) ARENA: ProjectX has the con-linked barriers added back in for Total Wars CTF. These barriers block tanks not of that color from passing through, but weapons may still be fired through them. Barriers are up on the side cons and under the center con. The mid cons are left alone to not block flank routes under those cons. Other arenas will have them added (back in for the case of Maulgrounds) over time.
- se barriers are meant to offer some reward for holding certain cons without breaking routes completely. The middle con is meant to especially add, with new tunnels that offer faster flanking that did not exist in the original map. The side cons (in the image below) offer a partial safe space to run too (that can be countered with thrusters or just launching shells over the wall).
Build u0.6.26
Released 02/05/2025
- (FIX) REG: Heats fixed.
- (UPDATE / FIX) ALL: Tank collisions improved - before tanks were frequently not responding to collision.
- (UPDATE) ARENA: FPS killing grass (optional) returned to ProjX.
Build u0.6.25 (Your config will reset!)
Released 01/30/2025
- (UPDATE) ALL: Tank collisions updated to feel less mushy. This is probably as it gets with Unity's trigger based colliders as it's really difficult to accurately simulate brick walls with these types of colliders. They are unconstrained at the moment to find scenarios where impact forces may need to be capped. The sound of impacts has also been updated to include the clank.
- (UPDATE) KB: All bindings returned in options, with key restrictions removed (except for esc, enter, slash, quote). Notice added the top of the page as well letting a user know they can reset any input field using the / key. If you update module keys, the label next to them in the in-game HUD doesn't reflect the change yet.
- (TEMP) ALL: Only Total Wars CTF and Practice arenas may be entered for a bit, until the game mode feels largely bug free.
- (UPDATE) ARENA: ProjX has 60+ light sources at night (and more with lasers firing). We're going to keep pushing this number and seeing where night performance goes.
- (UPDATE) REG: DecemX added.
- (FIXES) == ARENA: Duel0x Total CTF capping and flags fixed. Updates to barriers as well to allow for much easier capping for the two pads near base. == UI: Loadout scrollbar always resets to the top when entering a pad, no longer carrying over the prior state. == UI: Chat auto scroll bug where chat wouldn't auto scroll entering arena sometimes may finally be fixed!
Build u0.6.23
Released 01/25/2025
- (FIX) LOGOUT: Reducing falling damage using logout fixed. Pushing shield forward when pressing alt+Q fixed.
- (UPDATE / FIX) ARENAS: Mosh Pit fixed. Duel 0x fixed and updated. The arena now has more drivable terrain area under the platform as well as off to the sides. Wall clipping fixed. The height map resolution has been reduced which makes it less bumpy to drive on. It has also been added to Total Wars CTF. Capacity updated to 7x2.
Build u0.6.22
Released 01/23/2025
- (ARENA) New arena Duel 0x added into Lasers and Phoenix. It's a tiny capacity arena at 3x2. It's a simple arena allowing players to get some quick action without having to deal with barriers. Eventually arenas like this will be moved into their own duel mode.
Build u0.6.20
Released 01/15/2025
- (UPDATE) ARENA: Some changes and updates made to Mosh Pit based on feedback.
- (FIX) UI: Degree vision should now be fixed.